A downloadable game for Windows

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Domitum Fortress is an erotic sandbox roleplaying game about BDSM slavery in a post-apocalyptic world. 

Play as a Domitor or a Domitress, a sacred warrior bestowed with divine authority to raid villages and claim sex slaves. Your holy title also grants ownership of a fortress, a stronghold where you can keep your slaves and do as you please with them. 

You can take female slaves, male slaves or both. The game has an expanding array of sex scenes for you to start with your slaves, each containing choices and dialogue options.

Please note that this is a really early build of the game, and some core features are still under development. Old saves aren't compatible with new versions of the game. If you'd like to get early access to the next update, consider supporting the project on Patreon or SubscribeStar.


VERSION 0.0.3 - Slave Skills & Training

  • Slave Skills & Training: The skills are Discipline, Oral, Penetration (penis or strap-on), Vaginal (if applicable) and Anal. These skills will shape how sex scenes play out, with certain moments and choices in the scenes increasing a slave's skill level. The skills of a slave will be taken into consideration to determine their value when traded.
  • Clothing Market, Slave Salon and Tattoo Parlor: Cities will now have all these places where you can go to change your slaves' appearances for a price.
  • Save System
  • The addition of six new slave outfits each with versatile top and bottom pieces that can be worn independently, providing you with a total of twelve new clothing elements.
  • You'll have two tattoo designs with many different placements to apply to your slaves. Note that, currently, each slave can only have one body tattoo and one face tattoo. This limitation will be addressed in upcoming updates.
  • New sex scene with your slave as a service top: You'll be able to have a slave serve you with his cock or with a strap-on.
  • Jiggle physics for breasts.
  • You'll be able to move multiple tiles with one click (finally).

VERSION 0.0.4 - Combat & Brothels

Early access on my Patreon and SubscribeStar.

  • Combat: Raiding villages can include a battle phase depending on the power of your entourage . You can hire mercenaries by going to a bar and paying them a hiring price and a wage. Losing a battle can result in one of your mercenaries dying, but winning gives you some money as plunder.
  • Prostitution : You can now assign your slaves to work in brothels as prostitutes. You can read a daily log of their activities as camera recordings. How much they earn is based on their skills and what you allow clients to do to them.
  • Bars: Bars will serve as the central social hub of cities. You can find mercenaries looking for their next job there. Additionally, a unique sex scene has been added exclusively to the bars.
  •  Many smaller improvements, bug fixes, and writing corrections.

Download

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Click download now to get access to the following files:

DomitumFortress 0.0.3b (Public Build).zip 334 MB

Development log

Comments

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why is the screen all black and it just says (end day)?

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That sounds like a bug. Could you please give some info so I can look into fixing it? 

  • Did it show the introduction text and gave you the choice of your character gender before this?
  •  Does running as admin fix the issue? 
  • What OS are you using?

New game, choose male with c*ck. Then day 1( 50 copper)-1 per day. The screen is black there is nothing but the copper amount and the option to end the day

Windows on pc

Thanks, will look into it

Thank you

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Maybe have the option to keep a personal slave like putting a tag on their collar, have them pick your title like Master, Sir, Lord, etc, have the option of a slave stay in your room or be able to visit there room.

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Yeah, those features are part of the plan, but I must say, the idea of adding a tag on their collar is a really nice touch. Thanks for sharing!

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It looks very promising, I like the look, I haven't read much about what kind of world is used as a base (i know it is a post-apocalyptic, and have sacred warior, but have guns too), will it just be humans? I like these Fort of Chains and No Haven style games, I'll wait for the game to have more updates before taking a look, but do you have or do you plan to have a visual demonstration of the training or actions that take place in the game? Good luck :)

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Yeah, I plan to expand on the setting and your role in the world in the future. I would say the greatest influence on the worldbuilding is Mad Max but with a dominant religion all based on BDSM concepts. It will be just humans for now.

I don't think I'll be able to have fully animated sex scenes (at least not without limiting the sandbox nature of the game), but I do plan to have the characters represented in bondage, in poses, with spank marks, etc...

Thanks! 

Well dont need animated, a static represetation is good too, but its ok if dont have it xD, and yeah i did not notice that before, mad max cool

Great game when can we expect the next update 

Also I wanted to add same suggest: taking the slaves back to the fortress and make them work to make money 

Upgrading the car to move faster 

Choice between taking money or slaves from the villages 

change the looks of the MC

Ps: I know the game is still new and you probably already thought of tthose but I thought they are worth mentioning 

Glad to know you enjoyed the game, I'm aiming to release a new update in February.

Thanks for sharing your suggestions, I'll adress them one by one:

-I plan to add brothels for your slaves to make you money in the next updates

-In the future, I plan to expand a lot the movement and entourage system, including the ability to buy new cars and upgrades. First though  I need to focus on the core mechanics and expanding the character system. But movement already got a lot better and faster in V0.0.3, since you can move more than one hex with a click

-I'm really keen on the idea of having the option to receive money instead of a slave, it never occurred to me before. I'll add it in one of the next updates

-Yeah, having a customizable player character is high on my priority list

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will there be a feature to shave a slaves facial hair? and/or add tattoos to them such as a barcode on their chest or neck? 

(+1)

Yes to both, there will be piercings as well. Implementing slave customization is one of my top priorities and will be coming hopefully in 0.0.3  and at the latest in 0.0.4.

And good idea, when tattoos get added I'll make sure to include barcode designs as an option.

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awesome glad to hear :) and im not 100% sure if its possible but can you possibly make it so that you can customize the numbers/serial number of the barcode so you can name them yourself like 0001 0002 005 etc etc?

(1 edit) (+1)

This would be interesting, but unfortunately it'll likely involve in-game texture generation, which could take some time to be done properly. While it's not a top priority at the moment, I do plan to add this in the future as it opens up a lot of possibilities, such as tattooing custom words on slaves and other cool stuff.

(+1)

that sucks but it makes sense

Maybe make serial numbers a block with like 5 individual textures each being a possible 0-9. Not entirely sure how Unity would do that, but I've seen that done in Ren'Py.

The solution you are describing would work perfectly for sprite-based characters. However, the problem with 3D models is that each texture needs specific UV coordinates for proper placement on the model. This would mean that I would need a texture for each number, in each position, for each tattoo design. Even if implemented like this, it would also mean that each number applied to a character would have it's own mesh with everything transparent but the number, which would hurt performance a lot. 

I've been thinking about this recently, and I thought of a approach by making a custom shader that might just do the trick

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is there any chance of a windowed option being added instead of just being full screen as that can get rather inconviniant at times

(1 edit) (+1)

Sure, I've just updated the game to include a windowed mode in the options menu (version 0.0.1b). Thanks for the suggestion.

(+1)

thank you so much :)